Sindar's Tears

        The series of lakes that run between Camber and River Run, and then eventually flow into the Endless Ocean, are known as Sindar’s Tears and are vital to the transport of good around Shardar.  They are fresh water, are rich in fish and bird life and are constantly ploughed by the barges that travel between the capital city at their northern end and the rough and ready fishing town at their southern end.
  
     Legend says that Sindar was an Avatar of the Gods, that she came to Shardar at the dawn of time to ensure that the land would be a good and safe place for people to live in.  She saw what the humans were doing to each other, the wars they waged and the killings and brutality.  She saw deceit and lies, she saw pain and sorrow and she saw that if the people did not change their ways, Shardar would destroy itself.
  
     To prevent this, she called all the people of the land together at Camber, a tiny village at that time, and she spoke to them of what the Gods had planned for the land.  She spoke of neighbours living in peace, she spoke of brother loving brother, of father loving son and she spoke of an end to war.  When Sindar had finished this, the people jeered and laughed at her and turned away from her to carry on as they were before.
  
     For a hundred years, Sindar wept at the stupidity and malice of mankind and for a hundred years, she did not move from her position in Camber.  At the end of that time her tears had caused huge lakes to form and these lakes were being used by the people of Shardar to move goods to one another.  They fished side by side in peace and they sold goods to each other instead of making war.  Seeing that Shardar had managed to save itself, Sindar stopped crying and went back to the Gods to tell them that all was well with the land.
  
     Few but the most ignorant and superstitious of peasants believe this tale now, but it is still told by travelling minstrels and bards around the hearth fire.  Regardless of their origins, Sindar’s Tears play a vital part in the movement of goods and the fish that live in the lakes form a major part of the diet of the many people that live around the lakes.
  
     Merchants have found that it is safer and cheaper to move their goods by barge instead of by road and for centuries, barges slowly moving around the placid waters of the lakes have been a common sight.  Initially, this did prove to be much safer than transporting valuable merchandise by road but times change.  The bandits and thieves realised that a large source of income was passing them by and they adjusted to make the best of their available resources.
  
     There are many small villages scattered around the edge of Sindar’s Tears and most of them have at least one fishing boat moored by them.  The bandits took advantages of these forms of transport and the first Privateers appeared on the lakes.  These bandits were nothing more than pirates who would board their target ship, steal the gold of the merchants and ten flee again, hoping to lose any pursuers.  As time went by, the bandits advanced and adapted and realised that instead of taking the gold or coins from the merchants, they could steal the entire cargo and sell it for themselves.
  
     The merchants were naturally very upset by this turn of events and they complained to the High Lord who created a small force to patrol the lakes.  These boats were small, fast moving vessels based both in Camber and River Run.  They would travel with and protect the merchant’s barges and hunt down any Privateers who they heard of.  By the Year 200 there were hardly any Privateers on Sindar’s tears and the merchants could travel in relative safety again.  The lakes were never completely safe and there would always be a few bandits who would test their seamanship against that of the High Lord’s navy, but there were a lot less of these than there were bandits on the road.
  
     This all changed when High Lord Calloway declared war on Dargoth.  Suddenly every spare soldier was needed in the war and the ships that had patrolled Sindar’s Tears were moved down to Shandow to help in the transportation of troops across the Southern Sea to the new continent.  The Privateers sprung up again in greater numbers than ever before and again, the merchants were hard pressed to keep their cargoes safe.
  
     To combat this, the merchants would hire guards and Mages to protect their stock and it was not unusual to see heated battles taking place miles from shore.  The Privateer’s vessels would be faster and more manoeuvrable than the merchant’s barges but the merchants would have well armed and prepared warriors to protect them.  Whenever the Privateers win these battles, they take the cargoes and often the entire ships of the merchants and sell them.  Sometimes the goods are sold in Camber or in some of the smaller villages that line the coasts of the lakes, but most often they are sold in River Run.
  
     The most notorious Privateer on Sindar’ Tears is a pirate who goes by the name of Captain Immortal.  Immortal is completely without mercy and often slaughters the guards and workers of the merchant barges for the sheer pleasure of it.  The Captain is feared and hated by everyone who uses the lakes, including the other Privateers, but the dozen ships that the Captain controls seem to vanish like mist when they are followed.  There are a number of different rewards on the Captain’s head; the merchants of Camber will give 1,000 Falcons for the Captain’s death, Calloway will pay 500 Falcons for Immortal being brought in alive and the Thieves Guild of Camber will pay 1,000 Falcons for the Captain being brought in alive.  Many have tried to pick up these rewards, but none have succeeded and few have returned from the attempt.
  
     Captain Immortal’s symbol is a black skull on a red background.  When this flag is seen flying over ship on Sindar’s Tears, even the bravest sailor will turn and flee.

 

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