List of Advantages

         The following list is by no means a definitive list of what your character can possess as an Advantage.  If you feel there is an Advantage you want your character to have and it is not listed below, please let me know what it is and I will decide whether it is appropriate for the game and how much it will cost.   

MENTOR     A character that has a Mentor is considered to be the apprentice of one of the older, more powerful Mages of the Academy where he or she completed their training.  The Mentor will take an interest in everything that the Mage does and could be willing to lend aid if needed.  The player who chooses that advantage should give a full description of the Mentor, their name, attitudes, etc. and send them to me when they create their character.
 40 CREATION POINTS  
GOOD LOOKS   A character that chooses Good Looks as an Advantage will find themselves desired by members of the opposite sex and respected by members of the same sex (or sometimes vice versa).  They will find it easier to gain the respect of people and will be noticed wherever they go.  Of course, this only applies to humans; to non-humans all Mages look alike.
25 CREATION POINTS  
FAST REACTIONS   This Advantage allows the character to react to certain situations faster than most other people.  They are unlikely to be surprised and are seldom at a loss as to what to do in stressful situations.  It is likely that a character with this Advantage would get off their Spell or weapon attack more quickly than a character without Fast Reactions would be able to.
35 CREATION POINTS  
 WEALTH    Wealth is exactly as it sounds, it gives the starting character more money than those without the Wealth Advantage.  The character would have had rich parents, has managed to save money over the years or whatever other reason the player chooses, and has amassed 200 Gold Falcons over and above the normal starting amount of 100 Falcons.
40 CREATION POINTS
AMBIDEXTROUS A character with the Ambidextrous Advantage can use either hand equally efficiently.  They can hold a weapon in each hand, write with either hand, etc..  This Advantage does not allow the character to make two attacks at the same time; that requires a great deal of specialist training that is just not available to starting out Mages.  Ambidexterity is very useful in that it allows the character to function without too much of a drop in standards if they are unable to use one of their arms for any reason.
20 CREATION POINTS  
 FRIEND (MINOR) This Advantage gives the character a good friend from outside the Academy.  The friend is a loyal and trustworthy person who would aid the character if necessary.  Common friends are childhood companions or even relatives, but they can have no real standing or importance within the community.  The player must describe this friend when they are creating their character
15 CREATION POINTS  
FRIEND (MAJOR)  This Advantage is similar to the Minor Friend but varies in the fact that the  chosen friend can be an important or well respected member of the community.  An officer in the army, for example, or perhaps the daughter of a local Lord.  Again, the player must describe this friend when they are generating their character and the more detail they put into the friend, the more important part they will play in the game.
30 CREATION POINTS  
GOOD BACKGROUND    A character that has the Good Background Advantage has come from a family that is either wealthy or politically powerful.  Most commonly, this means that the Mage is a child of a local Lord or Baron, or perhaps they belong to a family of rich merchants.  Whatever background the player chooses for their character, they will have to detail this background when they are creating their character.  As always, the more detail the player puts in the more use it will be to them during the game
30 CREATION POINTS  


 

List of Disadvantages

      The following list includes the most common Disadvantages and the amount of Creation Points they return.  If you think of a Disadvantage that you want your character to have, let me know and I will tell you if it will fit into the game and how many Creation Points you will get in return.  Try not to choose too many Disadvantages as they can make life very difficult for a fledgling Mage.   

RIVAL    A character that has a Rival has managed to alienate one of the Mages from the Academy where they completed their training.  The Rival is likely to be a Mage of similar power and standing as the character but it is possible for them to be an older, more experienced Mage.  The player who chooses this Disadvantage must describe this Rival when they are creating the character or the GM will create on for them
20 CREATION POINTS  
 ENEMY (MINOR)    A character with this Disadvantage has a long term enemy from their life before entering the Academy.  This Enemy could be a childhood foe or perhaps someone with a score to settle with the Mage’s family.  Wherever the Enemy comes from, the player has to detail them when they are creating the character or the GM will create one for them.  A Minor Enemy can have no real standing in the community or too much strength or power.
15 CREATION POINTS  
 ENEMY (MAJOR)    This Disadvantage is similar to the Minor Enemy, but the character’s foe has a certain standing or political power within the community.  An officer of the City Guard would be a prime example of a Major Enemy.  The player should describe the Enemy when they are creating the character or the GM will choose an Enemy for them.
30 CREATION POINTS  
UGLY   A character who has the Ugly Disadvantage is going to find it hard to make friends and is going to be treated with suspicion or even contempt in many situations.  The Ugliness can be natural or can be the result of scarring or Magical explosions or whatever the player decides.  Human Ugliness will not have much effect on non-human creatures as most of them find it hard to tell humans apart at the best of times
15 CREATION POINTS  
 UNLUCKY   This Disadvantage can strike the character in an infinite number of ways.  It could be as harmless as getting caught in an unexpected rain shower or as deadly as being mistaken for a Grand Demon’s most hated enemy.  Any player who chooses the Unlucky Disadvantage must be prepared for the worst to happen to their character and for things to go wrong whenever they possibly can.
40 CREATION POINTS  
PHOBIA (MINOR)   A Minor Phobia will cause the character to feel uncomfortable in certain situations or in the presence of particular objects or beings.  This can range from fear of heights to not liking spiders.  When confronted by these situations, the character will do their best to avoid them or escape at the earliest possibility.  The player must describe the Minor Phobia when they are creating their character.
15 CREATION POINTS  
 PHOBIA (MAJOR)  A Major Phobia will cause the character to react violently or irrationally when they are confronted with the situation or thing that they fear.  This could be anything from panicking when they are in enclosed spaces to viciously attacking every black cat that they come across.  The player must choose the Major Phobia when they are creating the character and should say how their character is most likely to react when they confront the object that they fear.
30 CREATION POINTS  
POVERTY  A character who has the Poverty Disadvantage starts off with only 20 Gold Falcons instead of the normal 100.  This can be because of gambling debts, loss due to theft or whatever reason the character chooses.
20 CREATION POINTS  
POOR BACKGROUND  A character that has the Poor background Disadvantage comes from a family that is either very poor or is in disgrace for some reason.  The reasons can be anything from the Mage’s father being a convicted cattle rustler, to the Mage’s mother being the daughter of a deposed and hunted Noble family.  The player has to choose the exact circumstances of the character’s Poor Background when the character is created or the GM will choose for them.
30 CREATION POINTS  

    


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