List of Advantages
The following list is by no means a definitive list of
what your character can possess as an Advantage.
If you feel there is an Advantage you want your character to have and it
is not listed below, please let me know what it is and I will decide whether it
is appropriate for the game and how much it will cost.
MENTOR | A character that has a Mentor is considered to be the apprentice of one
of the older, more powerful Mages of the Academy where he or she completed their
training. The Mentor will take an
interest in everything that the Mage does and could be willing to lend aid if
needed. The player who chooses that
advantage should give a full description of the Mentor, their name, attitudes,
etc. and send them to me when they create their character. 40 CREATION POINTS |
GOOD LOOKS |
A character that chooses Good Looks as an Advantage will find themselves
desired by members of the opposite sex and respected by members of the same sex
(or sometimes vice versa). They
will find it easier to gain the respect of people and will be noticed wherever
they go. Of course, this only applies to humans; to non-humans all
Mages look alike. 25 CREATION POINTS |
FAST REACTIONS | This
Advantage allows the character to react to certain situations faster than most
other people. They are unlikely to
be surprised and are seldom at a loss as to what to do in stressful situations.
It is likely that a character with this Advantage would get off their
Spell or weapon attack more quickly than a character without Fast Reactions
would be able to. 35 CREATION POINTS |
WEALTH | Wealth is exactly as it sounds, it gives the starting character more
money than those without the Wealth Advantage.
The character would have had rich parents, has managed to save money over
the years or whatever other reason the player chooses, and has amassed 200 Gold
Falcons over and above the normal starting amount of 100 Falcons. 40 CREATION POINTS |
AMBIDEXTROUS | A
character with the Ambidextrous Advantage can use either hand equally
efficiently. They can hold a weapon
in each hand, write with either hand, etc.. This Advantage does not allow the character to make two
attacks at the same time; that requires a great deal of specialist training that
is just not available to starting out Mages.
Ambidexterity is very useful in that it allows the character to function
without too much of a drop in standards if they are unable to use one of their
arms for any reason. 20 CREATION POINTS |
FRIEND (MINOR) | This Advantage gives the character a good friend from outside the
Academy. The friend is a loyal and
trustworthy person who would aid the character if necessary.
Common friends are childhood companions or even relatives, but they can
have no real standing or importance within the community.
The player must describe this friend when they are creating their
character 15 CREATION POINTS |
FRIEND (MAJOR) | This Advantage is similar to the Minor Friend but varies in the fact that
the chosen friend can be an
important or well respected member of the community.
An officer in the army, for example, or perhaps the daughter of a local
Lord. Again, the player must describe this friend when they are
generating their character and the more detail they put into the friend, the
more important part they will play in the game. 30 CREATION POINTS |
GOOD BACKGROUND | A character that has the Good Background Advantage has come from a family
that is either wealthy or politically powerful.
Most commonly, this means that the Mage is a child of a local Lord or
Baron, or perhaps they belong to a family of rich merchants.
Whatever background the player chooses for their character, they will
have to detail this background when they are creating their character.
As always, the more detail the player puts in the more use it will be to
them during the game 30 CREATION POINTS |
List of Disadvantages
The following list includes the most common Disadvantages and the amount
of Creation Points they return. If
you think of a Disadvantage that you want your character to have, let me know
and I will tell you if it will fit into the game and how many Creation Points
you will get in return. Try not to
choose too many Disadvantages as they can make life very difficult for a
fledgling Mage.
RIVAL | A character that has a Rival has managed to alienate one of the Mages
from the Academy where they completed their training.
The Rival is likely to be a Mage of similar power and standing as the
character but it is possible for them to be an older, more experienced Mage.
The player who chooses this Disadvantage must describe this Rival when
they are creating the character or the GM will create on for them 20 CREATION POINTS |
ENEMY (MINOR) | A character with this Disadvantage has a long term enemy from their life
before entering the Academy. This
Enemy could be a childhood foe or perhaps someone with a score to settle with
the Mage’s family. Wherever the
Enemy comes from, the player has to detail them when they are creating the
character or the GM will create one for them.
A Minor Enemy can have no real standing in the community or too much
strength or power. 15 CREATION POINTS |
ENEMY (MAJOR) | This Disadvantage is similar to the Minor Enemy, but the character’s
foe has a certain standing or political power within the community.
An officer of the City Guard would be a prime example of a Major Enemy. The player should describe the Enemy when they are creating
the character or the GM will choose an Enemy for them. 30 CREATION POINTS |
UGLY | A character who has the Ugly Disadvantage is going to find it hard to
make friends and is going to be treated with suspicion or even contempt in many
situations. The Ugliness can be
natural or can be the result of scarring or Magical explosions or whatever the
player decides. Human Ugliness will
not have much effect on non-human creatures as most of them find it hard to tell
humans apart at the best of times 15 CREATION POINTS |
UNLUCKY | This Disadvantage can strike the character in an infinite number of ways.
It could be as harmless as getting caught in an unexpected rain shower or
as deadly as being mistaken for a Grand Demon’s most hated enemy.
Any player who chooses the Unlucky Disadvantage must be prepared for the
worst to happen to their character and for things to go wrong whenever they
possibly can. 40 CREATION POINTS |
PHOBIA (MINOR) | A Minor Phobia will cause the character to feel uncomfortable in certain
situations or in the presence of particular objects or beings.
This can range from fear of heights to not liking spiders. When confronted by these situations, the character will do
their best to avoid them or escape at the earliest possibility.
The player must describe the Minor Phobia when they are creating their
character. 15 CREATION POINTS |
PHOBIA (MAJOR) | A Major Phobia will cause the character to react violently or
irrationally when they are confronted with the situation or thing that they
fear. This could be anything from
panicking when they are in enclosed spaces to viciously attacking every black
cat that they come across. The player must choose the Major Phobia when they are
creating the character and should say how their character is most likely to
react when they confront the object that they fear. 30 CREATION POINTS |
POVERTY | A character who has the Poverty Disadvantage starts off with only 20 Gold
Falcons instead of the normal 100. This
can be because of gambling debts, loss due to theft or whatever reason the
character chooses. 20 CREATION POINTS |
POOR BACKGROUND | A character that has the Poor background Disadvantage comes from a family
that is either very poor or is in disgrace for some reason. The reasons can be anything from the Mage’s father being a
convicted cattle rustler, to the Mage’s mother being the daughter of a deposed
and hunted Noble family. The player
has to choose the exact circumstances of the character’s Poor Background when
the character is created or the GM will choose for them. 30 CREATION POINTS |