Recent
History of Shardar
Shardar is a feudal land and
has only recently been brought under the command of High Lord Calloway.
In the Year 276, Calloway’s forces finally defeated those of Lord
Verlie and Calloway could legally claim the sword and shield of meteor iron that
proclaimed him to be High Lord of Shardar.
For fourteen years previous to this, Shardar had been in a chaos of civil
war with each petty lord trying to force his own claim on the crown.
In the Year 262, the High Lord
Franklin died without leaving an heir and immediately the dozens of Lords that
made up the nobles of Shardar started fighting amongst themselves.
Many of the Nobles went to the various Mage’s Academies for help but no
Mage was willing to back one Lord against all others.
For eight years the harsh struggle went on before two contenders rose to
prominence. Lords Calloway and
Verlie were equally matched and each one had about half the other Lords backing
them. Both Verlie and Calloway
again went to the Academies in search of aid and both were again refused.
The war continued unabated and, if anything, the fighting grew more
fierce. Thousands of men were
killed in the struggles and all the people of Shardar were suffering.
Fourteen years after High Lord
Franklin died, Calloway’s forces defeated those of Verlie and Calloway crowned
himself High Lord of Shardar. The
people of the land could eventually start to rebuild their lives.
Since that day, High Lord Calloway has concentrated on bringing the land
under his rule and ensuring that civil war will never again lay waste to the
people of Shardar.
In the Year 279, only three years
after he came to power, High Lord Calloway declared war on the neighboring
continent of Dargoth and, for the last six years, the battles have dragged on
and on with no conclusion in sight. At
the start of the war, Calloway asked the Mages for help in the conflict but they
refused, saying that it was no concern of theirs and that they couldn’t take
the time away from their studies of the Magical Arts.
High Lord Calloway grudgingly accepted their refusal and continued his
war without aid from Academy Mages. Despite
the fact that the Masters refused to aid him, some young Mages did side with the
High Lord and have fought alongside his armies for the last six years.
Now, High Lord Calloway has decided
that the war has dragged on for too long and too many lives have been wasted.
Last year he returned to the Academies and demanded that the Mages helped
him. He allowed the Masters a short time to make their decisions
but warned them that if the Mages didn’t help him, he would withdraw his
troops from Dargoth and raise the Academies to the ground. He was well aware of how dangerous the Mages were and of the
powers that they wielded, be he wasn’t prepared to let anyone flaunt his rule.
This is the situation as it stands in
Shardar. The land is at war with a
wild and savage nation from across the Southern Sea and the High Lord has
demanded that the Mages come to his aid in the war.
As yet, none of the Academy Masters have given an answer but they can
have only a few more months before Calloway runs out of patience.
Storm and Matrix are as strong rivals
as ever and the Mages of their Academies are warned against the other ones.
The Planes are being opened to discovery and bound Demons are becoming
more and more common as tools for Mages to use.
The world is ready for brave and
adventurous Mages, but are you ready for the world?
The
Geography of Shardar
Shardar is a relatively small
island nation that is part of the world of Keltar. Across the Southern Sea lies
the huge continent of Dargoth but, apart from that, very little is known about
the rest of Keltar. Dargoth is a
land of jungles and savages and is said to hold ancient cities that hide
incredible treasures and vast wealth.
Shardar is made up of two main land
masses, the Northlands and the Southlands. These areas are joined by a land bridge no more than twenty
miles across and fifty miles long. Until
the coming of High Lord Winwood, the North and Southlands were two separate
nations but for the last 285 years they have been united under one ruler.
The Southlands are far more civilized
than the Northlands are and it has a much larger population.
The Southlands are an area of cultivated fields, safe forests and well
maintained roads. The High Lords have always made their home in Camber, the
capital of the Southlands and therefore the capital of all Shardar.
In opposition, the Northlands are
still a wild place where wolves and bears roam and most people live in small
communities, scratching a living where they can.
Most of the Northlands are covered in tangled pine forests and the little
land that is left open is harsh and unforgiving to those who try to farm it.
There are no Academies in the Northlands and only the hardiest or poorest
of people live there.
Camber, the capital city of Shardar,
lies on the edge of the lake system known as Sindar’s Tears.
High Lord Calloway has his palace in Camber and it is by far the largest
city in the country. At the other side of the Sharwood is The University, as the
Academy is Matrix is known, and the town of Gladsheim which caters for it.
There is a regular trade between The University and Camber and the
relationship is a friendly one.
To the East of the mainland lies the
Green Isle, a land where few people live and exotic creatures are said to roam.
Eastpoint is the only human habitation on the island and it is a
community of fishermen and sailors.
On the Southern coast are the
communities of Shandow and Gendor, both thriving towns and in the North-West of
the Southlands is the large town of Termin.
The Skytop mountain range provides most of the metals for Shardar and the
Hill Peaks contain many precious gems and some of the more precious metals.
Mining communities are scattered across both mountain ranges but most are
too small to show up on any but the most detailed of maps.
Off the Western coast of Shardar lies
the Academy of Ocean-Gate and few non-Mages have ever set foot on the isle.
In the East of Shardar is the Inner Sea and in the centre of that is
Bleak Isle, a place with a dark reputation.
There is nothing known about what lies in the heart of Bleak Isle and
those brave enough to land on the coast of it seldom stay long.
They complain of a feeling of being watched and an evil presence close
by.
The ruins of Marketh, at the base of
the Skytops, are said to be haunted by the ghosts of the people slain there
during the Mage Wars, and the Haunted Hills in the Northlands have an equally
evil reputation.
Any player who wishes their character
to know more about a specific location will have to discover it as they play the
game and explore the land or find some way for their character to be taught
about it. Demon is a game of
discovery and growth as much as one of politics and power and it should be
treated as such.
Timeline
For The Land Of Shardar
What follows is the basic knowledge that all Mages have of the history of
Shardar. There are many more
details and much that is kept hidden from Mages by their Masters and the list
below contains only the most well known information.
Any player that wishes to know more about the history of the land known
as Shardar will have to have their character take the History skill or should
have their character find a tutor or other means of gaining this information
Many things have been kept secret from both players and characters and
this is a deliberate action on the part of the GM.
As characters adventure and explore in Shardar they should discover many
of the dark secrets and hidden truths of the land.
The Lords and Arch Mages know far more about Shardar than they are
prepared to tell and characters should remember that too much knowledge can be a
dangerous thing.
Players should also remember that this is the history of Shardar only.
It is known that the continent of Dargoth exists, but little in the way
of details are known about this savage land.
There may be other continents and lands on the world of Keltar and that
information is waiting to be discovered by the brave and determined.
Little
in the way of records have managed to survive from before the time of Lord
Winwood and therefore very little is known about the distant past of Shardar. What is known for certain is that the land was ruled by
hundreds of minor Clan Chiefs and Feudal Lords, all of whom believed that they
should rule the entire land. The
people of Shardar were almost constantly at war with each other and civilization
had barely begun to climb above barbarism. It is only since Shardar was united by High Lord Winwood that
any real progress and development has been made.
Year 1 | Shardar
is united for the first time under the rule of High Lord Winwood.
He proclaims it to be Year 1 of Shardar. |
Year 97 | Comets are seen in the night sky in great
numbers. Many fall to Shardar and
this is seen as a portent of disaster. |
Year 98 | High Lord Colling has a sword and shield made
out of metal from the fallen comets. This
is now the symbol of the High Lord of Shardar. |
Year 115 | First Mage manages to use his Will to alter
Reality. |
Year 140 | Shardar goes through a phase of Witch-Hunting.
Anyone who shows psychic powers is burnt at the stake. |
Year 169 | High Lord Mills takes a Mage as an ‘advisor’
and bans the hunting of witches. |
Year 192 | First of the Academies is set up. |
Year 194 | Second and third Academies are set up.
More are created as Mages start to form power bases. |
Year 196 | Start of the wars between Academies.
Within the first month the Academy of Allemane is completely destroyed. |
Year 220 | Different Planes of Existence first
thought to exist. |
Year 227 | Mage manages to view an alternative
Plane for the first time. |
Year 229 | Matrix is born |
Year 236 | Town of Marketh is destroyed when the
local Academy is attacked by other Mages. High
Lord Payez warns Mages that he will be forced to set the armies against them if they
continues to act in this fashion. |
Year 239 | Armies are called in to keep peace
between Mage Academies. Many
soldiers and Mages die over the next three years. |
Year 242 | Last of the wars between Academies is
fought. Mages all over Shardar
agree to never use their powers ‘directly’ against one another. |
Year 245 | Storm is born. |
Year 246 | First Demon summoned from the Planes.
It breaks free and does untold damage before being destroyed. Popularity of Mages
drops to a very low level. |
Year 248 | Demon is summoned from the Planes and is successfully bound for the first time. The creature is forced to answer many questions about the nature of magic and the Planes |
Year 260 | Mages manage to venture into the Planes
for the first time. Planes of
Earth, Air, Fire and Water are discovered and are thought to be the only ones. |
Year 261 | The Power of Imagination is realized
and Mages start to alter the Planes around themselves. |
Year 262 | Vast amount of Planes in the Multiverse
found to exist. High Lord Franklin of Shardar dies without leaving an heir and the various Lords start fighting for the Crown. Many Lords seek aid from the Academies but the Academies refuse to become involved. |
Year 270 | Lord Calloway and Lord Verlie are the
two strongest contenders for the Crown of Shardar.
The other Lords choose sides and the war escalates.
Mage Academies refuse to become involved. |
Year 273 | Mages manage to create their own Planes
for the first time. Many Mages
leave Shardar to become Masters of their own Planes. |
Year 276 | Lord Calloway’s forces destroy
those of Lord Verlie and Verlie is executed.
Calloway is proclaimed High Lord of Shardar. |
Year 279 | High Lord Calloway proclaims war
on the continent of Dargoth. Mages
refuse to become involved. |
Year 284 | High Lord Calloway demands that
Mages aid him in the war against Dargoth. He
allows them three months to come up with an answer. |
Year 285 | Present Day |