SPENDING
EXPERIENCE POINTS
As you adventure, your
character will be awarded Experience Points (XP) to spend.
Skills can be improved through spending XP on them, Spells can be bought
and Spell Points can be increased. Each
Spell Point will cost 10 XP and your character must have access to the Spell
before they can learn them through spending XP.
Skills cost a variable amount of XP to
increase a level and these will become known to you only as you play the game.
It will cost more points to increase Skills that are at a higher level
and the more often you use a Skill, the easier it will be to increase.
Spells can also be increased in power
through spending XP. This
represents the character becoming more familiar with the Spell but a Spell will
never go higher than the character’s Will Power Statistic.
Again, the more often you use a Spell, the less Experience Points it will
cost to increase it’s level.
WILL POWER & INTELLIGENCE
Mages have recently discovered
that it is possible to alter Reality through the strength of Will Power alone.
The stronger a character’s Will Power, the stronger their grasp on
Magical Skills. This is especially important if the character ever
reaches the Planes, but the Mage will have to discover the exact details for
themselves.
Intelligence will govern the character’s
theoretical grasp of Magic as opposed to the practical.
Intelligence is also directly responsible for the number of Spells that a
Mage can learn, but the exact number of Spells is another thing that will only
be discovered through time.
THE PLANES
There are a vast number of
Planes in the Demon Multiverse, the main ones being Fire, Earth, Air and Water.
Each Plane has its own creatures and residents and many of the more
powerful Mages are now beginning to believe that it is from these Planes that
Magical energy comes. There is no
doubt that Mages are stronger on the Planes than they are in Shardar, but the
Planes hold dangers all of their own.
Exact details of the Planes will only be
discovered through exploration or tuition although taking the appropriate Skill
will give the character some information.
DEMONS
Little is known for sure about
Demons, but it is thought that they are powerful creatures that come from some
Plane yet to be discovered. These
creatures make useful tools for any Mage and can be summoned and bound through
the use of certain potent Spells.
Yet again, more information waits to be
discovered by your character as they adventure and grow.
MA
When the Magical skills were
first discovered there was a lot of conflict between Mages who saw each other as
threats. As things became more
organised and the Academies were created, these conflicts expanded into full
scale wars and many innocent bystanders were killed in Magical backlashes.
Finally, in the Year 242, 43 years ago,
High Lord Payez forced all the Mages to agree to a non-aggression pact.
This pact ensured that no Mage would take ‘DIRECT’ action against
another Mage and this effectively ended the Mage Wars of Shardar.
The Pact does not prevent Mages acting
against one another but it does mean that they can not do it openly.
Politics, corruption and treachery have taken the place of earth-shaking
Spells, but the conflicts and rivalry are just as heated as they have always
been. Any Mage that is caught acting directly against another Mage
will be severely punished by the more powerful Spell-Casters as they are not
willing to give the current High Lord, Calloway, any reason to move against
them.
THE ACADEMIES
Some of the most powerful Mages
on Shardar have set up Academies to act as power bases for themselves.
It is from one of these Academies that every starting character will come
from.
The two largest Academies are those of
Storm and Matrix and most characters will come from one of these.
If a players wishes to do so, they can create and Academy of their own,
send the details to me, and if it fits I will incorporate it into the game.
The updated list of Academies will be included in the regular newsletter
and the creator of them will be credited.