Sar'Donnath Military Units

 

The Pure  

Feybane

The Feybane view themselves as problem solvers, these problems are often living and are dispatched through a mixture of careful planning and viscous combat. Their bodies are marked with wards and runes to protect them from the Fey's powers. Fast moving and silent the Feybane live up to their name and they often make elaborate traps to capture their prey.
        If Feybane is not moving in its usually asleep (They are almost the exact opposite of the StillWalkers) but this does not effect their ability to sense changes in the immediate area. In the field if battle Feybane are dispersed in units of Blessed and Calmed, to charge out of the battle lines to take out magic users and other special creatures that are threatening the House Troops. As a rule Feybane do not get along with StillWalkers, but as all units are loyal to the house this is expressed through a slightly mocking attitude rather then any actual hostile actions.
 

 Camp of The FeyBane

Stormwards

        Extremely heavily armoured troops. Fast hulking suits of armour carved with strange shapes and designs to invoke fear in their opponents. The Stormwards are named because it is rumoured that the only thing that can harm them is lightning, also the name stems from the noise they make as they charge into battle. The Stormwards were completely destroyed when Sar'Donnath made their escape, They charged the main Elven warhost and reaped a terrible toll before the last of these iron clad giants fell.
           
Stormwards tend to be large and burly for elves, and take extra special care when donning their armour. Everything must be in the right place and correctly aligned before they will charge into battle, this often means that they are the last to enter the fray in the event of a surprise attack although they often swing the tide of such conflicts when they to commence combat.

 

The Touched

        The Touched are a tragic collection of elves who have been effected by the void as a result of experiments to free the dark fey princes. All of the Touched will have a focus, something that they will protect and will become completely enraged if anything acts towards their focus in an even slightly hostile manner or in some cases slight rudeness. They will fight with an unnatural fury unable to rest until their target has been rendered limb from limb. After the lifeless body has fallen to the ground and the threat removed the Touched will calm down and not remember a single moment of the rage that over took them. Few Touched ever realise what they truly are.                

StillWalkers

        Elves whom have sacrificed a part of their soul to forgo the need for sleep. The StillWalkers have a vapid look, due to the constant state of near exhaustion, but this look belays their constant state of awareness, like a snake they are always ready to strike. Wearing almost no armour, and very little clothes and they tend to fight with fast striking weapons. The StillWalkers are used to relay communication, due to the lack of a need for rest. StillWalkers are quiet are reserved normally, not wanting to waist energy on speaking unless it is required.
           
The StillWalkers work for the Sul’Kath and are often referred to the ‘Teeth of the Sul’Kath’ As a group StillWalkers are very secretive and insular, preferring to company of their own kind. Most of the senior StillWalkers report only to the royal members of the House and are often viewed with an element of distrust by the Blessed as rumours float around of them being part of an internal security force. 

Visit the camp of the StillWalkers 

Mortellan

        So close to being dead these poor elves are often mistaken for the restless dead. But these elves are close to death, and not wishing to die a dishonourable death in their beds they charge into battle seeking a good death. However the wish of an honourable 'death' is so strong that some of the Mortellan are missing whole limbs and often, large tracts of flesh. The Mortellan will not cease and move on into another realm until they have killed just one more foe.
             
Little is known of this sect of the House, or even if they still exist, most have been destroyed in battle and the few they may have survived will have surely crumbled away by now…

 

 The Blessed and Calmed  

        The Blessed and the Calmed are the main troops of the House, they are by far the most versatile unit. The wear a wide variety of armour and fight with a mix of different weapons. Most of the troops fight with a bladed weapon and a shield. All of the troops within the House are required to serve at least a year in the Blessed, where they attain the rank of Calmed. At any given time up to a third of soldiers in a unit will be the Blessed under the tuition of the more experienced Calmed.
        Lordel'Mahr used his little influence in this realm to sway a few 'Lesser' Fey (Good) into blessing these elves to help them with their 'performances' the Elven King decreed that this was good and also added his blessing and powers to increase the beauty of the actions of these units. However when his guard met them in combat he cursed the day that he helped create the Blessed.
 
   
     The magic bound into the souls of these elf causes them to move with a ghostly grace and terrible purpose.  

Info for Blessed Players

  

The Bound

Stayaidkyn

        A Binding of a soldier/priest with a magical standing stone. These evil creatures have three forms: Elven with rough grey skin. A form that closely resembles a stone golem and the original shape of the stone. The Stayaidkyn work with the High priestess and form part of her inner circle of advisors. As the binding with the stone is an extremely painful process and has the benefit of almost halting the ageing process the Stayaidkyn tend to be older elves. However the binding also causes a great amount of pain so the Stayaidkyn tend to be slightly unstable, but this does not stop them from being sneaky and performing some of the most horrific ambushes the world has ever seen. The effects of the binding also provide the Stayaidkyn with massive amounts of armour and means they can turn aside a normal blade and absorb crushing hammer blows with ease.

 

Saraphin

        Kienar once saw a picture of an angel in a Elven tapestry, pleased by its look and with thoughts of the mayhem it could cause Kienar bound some of the house guard with birds of pray and other large flying beasts. The resulting creation became one of the most feared of the Sar'Donnath Troops in the outlying lands, they would dive from the heavens and prey on the peasantry, Kienar found this amusing.
        The Saraphin are probably the most insular Sar'Donnath units, tending not to mix with others who they feel sorry for, because they lack the gift of flight. The StillWalkers seem open and inviting compared to these soldiers. They still follow orders, and are used to great effect as assault troops attacking war machines and command groups before disappearing into the clouds. The Tapestry that inspired the Saraphin was stolen before House Sar'Donnath was cast away and is now revered by the Saraphin, it has changed however and is no-longer a representation of the beauty of an angel, it is not something far more evil...

 

The Chilled

        These are the result of a binding of a coldone and an elf. The House mages were forced to perform this binding so that the precious Cold Ones would not be all killed in the stables as the Elven King had ordered, sensing that these evil creatures could serve no benign purpose. The binding of the two forms is far simpler then the Stayaidkyn and less painful (although still not pleasant in anyway) so the Chilled are more stable and only have two forms, although the Elven for does show traces of the secret that these elves hold. The binding also benefits the Chilled with thicker then normal skill, acting as leather armour. The Chilled in combination with a rider is awesome troops and has stormed shield walls of crack troops riding down the soldiers like raging tide.
  
     The chilled have a second class, known as the greater chilled, are a result of a binding of a great Elven warrior mage/priest with a Bull Coldone, they have thicker skin, are larger and have prominent ridges and fins. They are the Elite of the chilled however they were the first to feel the magic of the Elven king in battle, as he knew the damage they would cause so they are presumed destroyed.

 

Unseen

        The Unseen are a result of the House’s magic users less 'successful' experiments, and although they did result in a binding of some sort the resulting creature is a horrific sight and a rough mixture of limbs and tentacles. There is little that is uniform about the Unseen so not much can be said about them as a whole. They were going to be destroyed but they were declared them to be holy and beautiful so they are revered, and feared. The highly magical nature of these units makes them unpredictable and often very destructive. Unseen are often used as spies in other lands because they do not resemble the normal image of the house and can cause trouble that will not be directly attributed to the House.

 

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